![]() ![]() With this method, also feel free to use "natural" directons, instead of cardinal directions (meaning forward is Up, Backwards is down, reguardless of N-S-E-W. There are two bridges that cross to the far side. Go now to the fenced cleft and climb down the ladder. There is a long lever that wont budge yet. Got all that Head off towards the windmill behind the caravan. unless you are having an issue with a single room fitting on the map, at which point I would simply adjust the scale until it fits.Īnother thing you can do is just force one of your players to map the cave system room by room, and draw their own map (if they want one.) This adds to the realism (because mapping a big cave system by just memory is nearly impossible) and gives some idle hands a task to do, if you've got a problem child. Zandi advises that you need to find and listen to Yeesha, find the cloths and go to the tree. ![]() Using this method, I find that there is generally very little erasing and re-drawing of the same rooms, and, since scale doesn't matter, you can use just whatever size paper you want to use, so "not fitting on the map" isn't a thing either. So, I'm not sure whether I was clear, but what I meant to say was print out/draw a complete exploration map (at any scale), and then just use the battle-map for encounters. The maps in the map pack are roughly 8.5 x 11 prints of the maps. ![]()
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